So... what's a spec?
When you design a product, inside and out, the most important thing is to nail down the user experience. What are the screens, how do they work, what do they do.
Part two of my four-part series on writing functional specifications is now available.
If you subscribe to my low-volume email list, I'll send you an email as soon as the next parts are posted.
You’re reading Joel on Software, stuffed with years and years of completely raving mad articles about software development, managing software teams, designing user interfaces, running successful software companies, and rubber duckies.