"Programmers should only use lower level tools for those parts of the product where they are adding the most value. For example, if you're writing a game where the 3D effects are your major selling point, you can't use an off the shelf 3D engine, you have to roll your own. But if the major selling point of your game is the story, don't waste time getting great 3D graphics -- just use a library."
For your weekend reading pleasure, Rick Chapman interviewed me.
You’re reading Joel on Software, stuffed with years and years of completely raving mad articles about software development, managing software teams, designing user interfaces, running successful software companies, and rubber duckies.