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Feb 24: Miami:
Future of Web Apps |
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Wanted: Programmer/Analyst - Interface Designer
at New York University (New York, NY 10003).
See this and other great job listings at
jobs.joelonsoftware.com.
Science fiction writer Bruce Sterling on open source: "'Don't like it? Hey, just reconfigure it yourself, don't bother me!' It's the Hippie Squat Model of software architecture. 'If I want to paint the doors and floors bright blue and put the toilet right into the kitchen, why not?' It's very offensive to user sensibilities and it is as ugly as a sack full of penguin guts." I hadn't even noticed it, but CityDesk got mentioned in the New York Times a couple of weeks ago. Daily Builds I've been preaching the value of daily builds for a while now. Of course, they prevent any one developer from screwing up the rest of the team by checking in something which breaks the build, which makes them crucial for teams with more than about 1 person. Even on teams of 1, daily builds give you a way to track down weird bugs that seemed to have slipped in a while ago by binary searching through the historical builds. (What the heck?! It never did that before! Did it?) And more crucially, by giving you a canonical way to build "the final bits" from raw checkouts, you can be confident that you never forget some crucial step when you release a new version. Last week Robert French emailed me to ask if there are any good tools for making daily builds on Windows. We've been using a product called FinalBuilder since last December, and in fact it is so good that in addition to daily builds we've pretty much started using it instead of scripts for routine system administration stuff for us (like moving files around for backup purposes, etc.) I highly recommend it. Vincent Parrett over at Atozed Software has agreed to sell FinalBuilder exclusively to Joel on Software readers at $100 off (it's $199 instead of $299), but only until August 31st so hurry up and get some. Over the last couple of days I've been implementing a new & improved online trial for our bug tracking system, FogBUGZ. Rather than post CityDesk news here, where it will surely bore those few remaining non-CityDesk-users to tears, I'm starting a new CityDesk News site. CNet catches up: "Microsoft's public handling of .Net could stand as a case study in what not to do in a high-profile marketing campaign." I wrote about this two years ago in an oft-misinterpreted article. My beef was that .NET was just marketing gone crazy, it wasn't a criticism of any particular piece of technology that got the .NET moniker stuck on it. And I also claimed that .NET was not revolutionary, but rather a new name for things that were under development anyway, although in retrospect I'm pretty impressed by just what a big step forward the languages and development tools took. Jakob Nielsen, nattering nabob of negativity, writes: "Tiny text tyrannizes users..." (hear, hear!) CityDesk News: "What Jakob is really complaining about is that Windows versions of IE do not give the user the ability to change the font size when the designer has specified an exact pixel size using CSS." Christian made an awesome CityDesk demo for us using Flash in exchange for an Aeron chair. Tell me what you think. The Mozilla folks are doing their post-mortems. Peter Trudelle: "At the time Netscape created mozilla.org and open sourced its codebase (3/31/98), we were not aware of any models on how to do large-scale UI design and development in open source. Netscape itself had a history of strong, innovative UI design, but had been steadily cutting back, with some budget decisions being made by managers who privately considered UI design little more than eye candy sprinkled on at the end of a release." Matthew Thomas responds: "Why my behavior tends to suck." It's very frustrating doing any kind of design work, architectural or UI, with a dispersed group of volunteers. Things which Matthew could have persuaded someone in person at a whiteboard in five minutes took hours of typing into Bugzilla, accompanied by no end of useless interjections from the world at large who made most UI bug reports look like slashdot threads with the filter set to -1. There just isn't enough bandwidth to do good design when a team is geographically dispersed. I'm not saying it can't be done at all, but the results are vastly better when the entire team is physically in the same location. I'm convinced of this, and will never agree to do software development with a dispersed team. If you want a platform to be successful, you need massive adoption, and that means you need developers to develop for it. The best way to kill a platform is to make it hard for developers to build on it. Most of the time, this happens because platform companies either don't know that they have a platform (they think it's an application) or they get greedy (they want all the revenue for themselves.) Platforms My new book is here! Apress has just published a new collection of 36 essays from Joel on Software, aptly named More Joel on Software. Get yours today! Available from Amazon.com or wherever fine cheese is sold. About the Author: I’m your host, Joel Spolsky, a software developer in New York City. Since 2000, I've been writing about software development, management, business, and the Internet on this site. For my day job, I run Fog Creek Software, makers of FogBugz—the smart bug tracking software with the stupid name, and Fog Creek Copilot—the easiest way to provide remote tech support over the Internet, with nothing to install or configure. Enter your email address to receive a (very occasional) email whenever I write a major new article. You can unsubscribe at any time, of course. |
I'm your host, Joel Spolsky, a software developer in New York City. Since 2000, I've been writing about software development, management, business, and the Internet on this site. More about me.
There's a complete archive of everything going back to 2000. The home page is reserved for minor, ephemeral thoughts, but occasionally I write a longer article. You can sign up to receive email whenever this happens at the bottom of this page. We also have one of those RSS thingamajiggies. If you don't know what that is, consider yourself lucky.
This site is actively translated by volunteers around the world into more than thirty languages.
Want to hire great developers? Looking for a job that doesn't suck? Over 200,000 great programmers read my job board at jobs.joelonsoftware.com.
Have feedback? There are several popular discussion boards on this site: Joel on Software
Business of Software Design of Software .NET Questions TechInterview.org CityDesk FogBugz Fog Creek Copilot You can also email me directly, although my mailbox is an official disaster area.
For my day job, I'm the CEO of Fog Creek Software, a bootstrapped software company in New York, NY.
We also make Fog Creek Copilot, which lets you control someone else's computer (with their permission, of course) over the Internet. It's the best way to fix someone's computer problems remotely. There's nothing to install, it's simple as heck, and it works through any kind of firewall, NAT, or proxy situation with zero configuration. More
If you're in college, Fog Creek Software has a very cool paid internship program (last year's interns developed Copilot in one summer). We also run a Software Management Training Program, an intensive two year program for college graduates to learn about managing high tech that combines a Masters in Technology Management with extensive hands-on experience in a variety of positions.
Wondering what it's like to develop software at Fog Creek? The documentary Aardvark'd covers the story of the development of Copilot. It's available on DVD.
Fog Creek co-founder Michael Pryor has his own site on Technical Interview Questions.
© 1999-2008 Joel Spolsky. All Rights Reserved. Linking, quoting and reprinting
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