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May 30: Portland OR:
RailsConf 2008 |
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Wanted: Web Designer (Internet Booking Engine)
at ITA Software, Inc. (Cambridge, MA 02139).
See this and other great job listings at
jobs.joelonsoftware.com.
Price as SignalThis item ran on the Joel on Software homepage on Friday, November 18, 2005Forbes: “EMI Group boss Alain Levy said at press conference today that he believed Jobs would introduce multiple price points for iTunes music within the next year.” The story they're trying to tell you is that “older, less popular songs could be discounted, and in-demand singles could go for more than a dollar.” Let's think this through, because I think the recording industry is lying about why they want different prices. Before I start with that, have you ever noticed that movie theaters charge the same price for all movies, whether they are Steven Spielberg blockbusters or crappy John Travolta religious quackery disguised as science fiction that nobody in their right mind would want to see? Theoretically, when a super-duper-blockbuster comes out, like, say, Lord of the Rings, there's so much demand that the movie theaters just end up turning people away. Econ 101 says that they should raise the price on these ultra-popular movies. As long as the movie is sold out, why not jack up the price and make more money? Similarly, when stinkers like Lesbian Gangster Yoga with Ben Affleck come out, the movie theatre is going to be pretty much empty anyway ... so Econ 101 says they should lower the price and try to get a few more bucks filling up the theater with price-sensitive moviegoers. And indeed this is what the recording industry is telling you that they want to do on iTunes. But they don't do it in movie theaters. Why not? The answer is that pricing sends a signal. People have come to believe that “you get what you pay for.” If you lowered the price of a movie, people would immediately infer from the low price that it's a crappy movie and they wouldn't go see it. If you had different prices for movies, the $4 movies would have a lot less customers than they get anyway. The entertainment industry has to maintain a straight face and tell you that Gigli or Battlefield Earth are every bit as valuable as Wedding Crashers or Star Wars or nobody will go see them. Now, the reason the music recording industry wants different prices has nothing to do with making a premium on the best songs. What they really want is a system they can manipulate to send signals about what songs are worth, and thus what songs you should buy. I assure you that when really bad songs come out, as long as they're new and the recording industry wants to promote those songs, they'll charge the full $2.49 or whatever it is to send a fake signal that the songs are better than they really are. It's the same reason we've had to put up with crappy radio for the last few decades: the music industry promotes what they want to promote, whether it's good or bad, and the main reason they want to promote something is because that's a bargaining chip they can use in their negotiations with artists. Here's the dream world for the EMI Group, Sony/BMG, etc.: there are two prices for songs on iTunes, say, $2.49 and $0.99. All the new releases come out at $2.49. Some classic rock (Sweet Home Alabama) is at $2.49. Unwanted, old, crap, like, say, Brandy (You're A Fine Girl) -- the crap we only know because it was pushed on us in the 70s by paid-off disk jockeys -- would be deliberately priced at $0.99 to send a clear message that $0.99 = crap. And now when a musician gets uppity, all the recording industry has to do is threaten to release their next single straight into the $0.99 category, which will kill it dead no matter how good it is. And suddenly the music industry has a lot more leverage over their artists in negotiations: the kind of leverage they are used to having. Their favorite kind of leverage. The “we won't promote your music if you don't let us put rootkits on your CDs” kind of leverage. And Apple? Apple wants the signaling to come from what they promote on the front page of the iTunes Music Store. In the battle between Apple and the recording industry over who gets to manipulate what songs you buy, Apple (like movie theaters) is going to be in favor of fixed prices, while the recording industry is going to want variable prices. Brief News
If you're interested in watching the story of the summer interns who built Fog Creek Copilot 1.0, or watching my silver-screen premiere, we're taking orders for the movie Aardvark'd: 12 Weeks With Geeks on DVD. You can watch the trailer on Google Video. The number of orders we've received has surprised us; even though we tripled our order for DVDs it looks like we're pretty close to selling out. If you are a student looking for a summer internship in software development, hurry up and apply; applications are due February 1. Discuss at joel.reddit.com
Students: Fog Creek Software has awesome summer internships in New York City. You get free housing, free lunches, lots of free New York activities, and a chance to write great code with great developers. And a competitive salary. Apply today: we only have four open positions and usually get hundreds of applications, which will be considered on a first-come, first-served basis. About the Author: I'm your host, Joel Spolsky, a software developer in New York City. Since 2000, I've been writing about software development, management, business, and the Internet on this site. For my day job, I run Fog Creek Software, makers of FogBugz - the smart bug tracking software with the stupid name, and Fog Creek Copilot - the easiest way to provide remote tech support over the Internet, with nothing to install or configure. Enter your email address to receive a (very occasional) email whenever I write a major new article. You can unsubscribe at any time, of course. |
I'm your host, Joel Spolsky, a software developer in New York City. Since 2000, I've been writing about software development, management, business, and the Internet on this site. More about me.
There's a complete archive of everything going back to 2000. The home page is reserved for minor, ephemeral thoughts, but occasionally I write a longer article. You can sign up to receive email whenever this happens at the bottom of this page. We also have one of those RSS thingamajiggies. If you don't know what that is, consider yourself lucky.
This site has been translated by volunteers around the world into more than thirty languages.
Want to hire great developers? Looking for a job that doesn't suck? Check out the popular job board or the job board for India.
Have feedback? There are several popular discussion boards on this site: Joel on Software
Business of Software Design of Software .NET Questions TechInterview.org CityDesk FogBugz Fog Creek Copilot You can also email me directly, although my mailbox is an official disaster area.
For my day job, I'm the CEO of Fog Creek Software, a bootstrapped software company in New York, NY.
We make FogBugz, a bug tracking system that actually works and can be used to manage everything your development does, from bug tracking to customer email to feature management to project scheduling and so much more. Check out the screenshots or the free online trial.
We also make Fog Creek Copilot, which lets you control someone else's computer (with their permission, of course) over the Internet. It's the best way to fix someone's computer problems remotely. There's nothing to install, it's simple as heck, and it works through any kind of firewall, NAT, or proxy situation with zero configuration. More
If you're in college, Fog Creek Software has a very cool paid internship program (last year's interns developed Copilot in one summer). We also run a Software Management Training Program, an intensive three-year program for college graduates to learn about managing high tech that combines a Masters in Technology Management with extensive hands-on experience in a variety of positions.
Wondering what it's like to develop software at Fog Creek? The documentary Aardvark'd covers the story of the development of Copilot. It's available on DVD.
So far, this site has been made into three books: User Interface Design for Programmers, Joel on Software, and Smart and Gets Things Done. All are excellent ways to catch up on years of the drivel that appears here without going blind reading it on a tiny screen. I’m also the editor of The Best Software Writing, a collection of other people's superb essays about software. Fog Creek co-founder Michael Pryor has his own site on Technical Interview Questions.
© 1999-2008 Joel Spolsky. All Rights Reserved. Linking, quoting and reprinting
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