At some point, while I was running around the country giving demos of FogBugz 6.0, the development team officially got it out the door, and I don't think I ever officially announced, "FogBugz 6.0 is now shipping," so, here it is:
FogBugz 6.0 is now shipping!
It has a ton of major new features: an integrated Wiki, an API, a completely overhauled search engine, and lots of Ajax to make things really snappy.
Probably the most interesting part of 6.0 is Evidence-Based Scheduling, which uses a statistical technique called bootstrapping (a variation on Monte Carlo) to determine the probability that you'll ship on any given date. EBS is interesting enough that I'll devote a whole article to explaining it as soon as I get a minute of free time. Briefly, with EBS, you estimate features as usual. But then, instead of adding up everyone's estimates—instead of taking them on faith—FogBugz does a Monte Carlo simulation looking at what speeds developers worked at in the past, vis-à-vis their estimates. You use that same distribution of probabilities that you had in the past and run a simulation of 60 futures each of which will occur with equal probability. What you get, instead of a date, is a probability distribution curve that shows the probability that the product will ship on such-and-such a date:
The introductory price is a terrific deal, and it's only good until November 1st. For example, a ten-pack is only $999 instead of $1899. If you sign up for the On Demand version, you can lock in a rate of $21/user/month instead of $25. Go make yourself a free online trial, what are you waiting for?
You’re reading Joel on Software, stuffed with years and years of completely raving mad articles about software development, managing software teams, designing user interfaces, running successful software companies, and rubber duckies.