Posts by Joel Spolsky

In 2000 I co-founded Fog Creek Software, where we created lots of cool things like the FogBugz bug tracker, Trello, and Glitch. I also worked with Jeff Atwood to create Stack Overflow and served as CEO of Stack Overflow from 2010-2019. Today I serve as the chairman of the board for Stack Overflow, Glitch, and HASH.

2002/01/08

New on the Fog Creek web site: CityDesk for Geeks.

Dave Thomas 1932-2002
Dave Thomas

Dave Thomas, the founder of Wendy’s, passed away today. Appearing in hundreds of commercials, he gave his hamburger chain a friendly, down-home feel. “Mr. Thomas came to stand for the products he peddled because he was perceived as standing behind them, as if a curious customer could peek inside the kitchen at a Wendy’s restaurant and perhaps find Mr. Thomas keeping a watchful eye on the cook at the grill,” wrote Stuart Elliot in the New York Times. He taught us that nobody, given the choice, prefers to buy from a faceless megacorporation.

Fire And Motion

Sometimes I just can’t get anything done.

Sure, I come into the office, putter around, check my email every ten seconds, read the web, even do a few brainless tasks like paying the American Express bill. But getting back into the flow of writing code just doesn’t happen.

TetrisThese bouts of unproductiveness usually last for a day or two. But there have been times in my career as a developer when I went for weeks at a time without being able to get anything done. As they say, I’m not in flow. I’m not in the zone. I’m not anywhere.

Everybody has mood swings; for some people they are mild, for others, they can be more pronounced or even dysfunctional. And the unproductive periods do seem to correlate somewhat with gloomier moods.

It makes me think of those researchers who say that basically people can’t control what they eat, so any attempt to diet is bound to be short term and they will always yoyo back to their natural weight. Maybe as a software developer I really can’t control when I’m productive, and I just have to take the slow times with the fast times and hope that they average out to enough lines of code to make me employable.

 

 
Go read The Onion for a while.
 
 

What drives me crazy is that ever since my first job I’ve realized that as a developer, I usually average about two or three hours a day of productive coding. When I had a summer internship at Microsoft, a fellow intern told me he was actually only going into work from 12 to 5 every day. Five hours, minus lunch, and his team loved him because he still managed to get a lot more done than average. I’ve found the same thing to be true. I feel a little bit guilty when I see how hard everybody else seems to be working, and I get about two or three quality hours in a day, and still I’ve always been one of the most productive members of the team. That’s probably why when Peopleware and XP insist on eliminating overtime and working strictly 40 hour weeks, they do so secure in the knowledge that this won’t reduce a team’s output.

But it’s not the days when I “only” get two hours of work done that worry me. It’s the days when I can’t do anything.

I’ve thought about this a lot. I tried to remember the time when I got the most work done in my career. It was probably when Microsoft moved me into a beautiful, plush new office with large picture windows overlooking a pretty stone courtyard full of cherry trees in bloom. Everything was clicking. For months I worked nonstop grinding out the detailed specification for Excel Basic — a monumental ream of paper going into incredible detail covering a gigantic object model and programming environment. I literally never stopped. When I had to go to Boston for MacWorld I took a laptop with me, and documented the Window class sitting on a pleasant terrace at HBS.

Once you get into flow it’s not too hard to keep going. Many of my days go like this: (1) get into work (2) check email, read the web, etc. (3) decide that I might as well have lunch before getting to work (4) get back from lunch (5) check email, read the web, etc. (6) finally decide that I’ve got to get started (7) check email, read the web, etc. (8) decide again that I really have to get started (9) launch the damn editor and (10) write code nonstop until I don’t realize that it’s already 7:30 pm.

Somewhere between step 8 and step 9 there seems to be a bug, because I can’t always make it across that chasm.bike trip For me, just getting started is the only hard thing. An object at rest tends to remain at rest. There’s something incredible heavy in my brain that is extremely hard to get up to speed, but once it’s rolling at full speed, it takes no effort to keep it going. Like a bicycle decked out for a cross-country, self-supported bike trip — when you first start riding a bike with all that gear, it’s hard to believe how much work it takes to get rolling, but once you are rolling, it feels just as easy as riding a bike without any gear.

Maybe this is the key to productivity: just getting started. Maybe when pair programming works it works because when you schedule a pair programming session with your buddy, you force each other to get started.

Joel in the Army

When I was an Israeli paratrooper a general stopped by to give us a little speech about strategy. In infantry battles, he told us, there is only one strategy: Fire and Motion. You move towards the enemy while firing your weapon. The firing forces him to keep his head down so he can’t fire at you. (That’s what the soldiers mean when they shout “cover me.” It means, “fire at our enemy so he has to duck and can’t fire at me while I run across this street, here.” It works.)  The motion allows you to conquer territory and get closer to your enemy, where your shots are much more likely to hit their target. If you’re not moving, the enemy gets to decide what happens, which is not a good thing. If you’re not firing, the enemy will fire at you, pinning you down.

I remembered this for a long time. I noticed how almost every kind of military strategy, from air force dogfights to large scale naval maneuvers, is based on the idea of Fire and Motion. It took me another fifteen years to realize that the principle of Fire and Motion is how you get things done in life. You have to move forward a little bit, every day. It doesn’t matter if your code is lame and buggy and nobody wants it. If you are moving forward, writing code and fixing bugs constantly, time is on your side. Watch out when your competition fires at you. Do they just want to force you to keep busy reacting to their volleys, so you can’t move forward?

Think of the history of data access strategies to come out of Microsoft. ODBC, RDO, DAO, ADO, OLEDB, now ADO.NET – All New! Are these technological imperatives? The result of an incompetent design group that needs to reinvent data access every goddamn year? (That’s probably it, actually.) But the end result is just cover fire. The competition has no choice but to spend all their time porting and keeping up, time that they can’t spend writing new features. Look closely at the software landscape. The companies that do well are the ones who rely least on big companies and don’t have to spend all their cycles catching up and reimplementing and fixing bugs that crop up only on Windows XP. The companies who stumble are the ones who spend too much time reading tea leaves to figure out the future direction of Microsoft. People get worried about .NET and decide to rewrite their whole architecture for .NET because they think they have to. Microsoft is shooting at you, and it’s just cover fire so that they can move forward and you can’t, because this is how the game is played, Bubby. Are you going to support Hailstorm? SOAP? RDF? Are you supporting it because your customers need it, or because someone is firing at you and you feel like you have to respond? The sales teams of the big companies understand cover fire. They go into their customers and say, “OK, you don’t have to buy from us. Buy from the best vendor. But make sure that you get a product that supports (XML / SOAP / CDE / J2EE) because otherwise you’ll be Locked In The Trunk.” Then when the little companies try to sell into that account, all they hear is obedient CTOs parrotting “Do you have J2EE?” And they have to waste all their time building in J2EE even if it doesn’t really make any sales, and gives them no opportunity to distinguish themselves. It’s a checkbox feature — you do it because you need the checkbox saying you have it, but nobody will use it or needs it. And it’s cover fire.

Fire and Motion, for small companies like mine, means two things. You have to have time on your side, and you have to move forward every day. Sooner or later you will win. All I managed to do yesterday is improve the color scheme in FogBUGZ just a little bit. That’s OK. It’s getting better all the time. Every day our software is better and better and we have more and more customers and that’s all that matters. Until we’re a company the size of Oracle, we don’t have to think about grand strategies. We just have to come in every morning and somehow, launch the editor.

It's getting better all the time... o/~
Discuss

2002/01/06

Many of my days go like this: (1) get into work (2) check email, read the web, etc. (3) decide that I might as well have lunch before getting to work (4) get back from lunch (5) check email, read the web, etc. (6) finally decide that I’ve got to get started (7) check email, read the web, etc. (8) decide again that I really have to get started (9) launch the damn editor and (10) write code nonstop until I don’t realize that it’s already 7:30 pm.

Somewhere between step 8 and step 9 there seems to be a bug, because I can’t always make it across that chasm.

Fire And Motion

2001/12/30

Made With CityDeskThe People wanted a Made With CityDesk banner. Who am I to argue with The People?

Doc says, “When the software industry is mature, it will look a lot like the construction industry.” This is a common theme. A lot of people complain about how the creation of software suffers from all kinds of problems that mature professions (construction, civil engineering, etc) don’t. The key problem is always that the software coding process doesn’t seem to be reproducible and predictable. Programmers think things will take 10 weeks and then they take 20 weeks, and they have weird bugs that you would never tolerate from a bridge built by a civic engineer.

Implicit in the claim that the software industry is “immature” is the belief that this is just because we haven’t learned all the tricks yet to getting reproducible results. But this idea rests on a falsehood. The unique thing about software is that it is infinitely clonable. Once you’ve written a subroutine, you can call it as often as you want. This means that almost everything we do as software developers is something that has never been done before. This is very different than what construction workers do. Herman the Handyman, who just installed a tile floor for me, has probably installed hundreds of tile floors. He has to keep installing tile floors again and again as long as new tile floors are needed. We in the software industry would have long since written a Tile Floor Template Library (TFTL) and generating new tile floors would be trivial. (OK, maybe there would be six versions of the library, one for Delphi, one for perl, etc. And some sick puppy programmers like me would rewrite it. But only once, and I would use it everywhere I needed a tile floor, and I would try to convince my clients that their back lawn would look really nice with tile instead of grass.)

In software, the boring problems are solved. Everything you do is on the cutting edge by definition. So by definition it is unpredictable. That’s why software has more of a science nature than a construction nature.

Getting Things Done When You’re Only a Grunt

This site is supposed to be about software management. But sometimes you don’t have the power to create change in your organization by executive fiat. Obviously, if you’re just a grunt programmer at the bottom of the totem pole, you can’t exactly order people to start creating schedules or bug databases. And in fact even if you’re a manager, you’ve probably discovered that managing developers is a lot like herding cats, only not as fun. Merely saying “make it so” doesn’t make it so.

It can be frustrating when you’re working in an organization that scores low on The Joel Test. No matter how good your code is, your coworkers write such bad code that you’re embarassed to be associated with the project. Or management is making bad decisions about what code to write, so you’re forced to waste your talent debugging the AS/400 version of a retirement-planning game for kids.

You could just leave, I suppose. But presumably, there’s some reason you’re stuck there. The stock options haven’t quite vested, there’s no better place to work in Podunk, or perhaps your boss is holding someone you love hostage. In any case, dealing with life on a bad team can be infuriating. But there are strategies for improving your team from the bottom, and I’d like to share a few of them.

Strategy 1 Just Do It

A lot can be done to improve the project just by one person doing it. Don’t have a daily build server? Make one. Set your own machine up with a scheduled job to make builds at night and send out email results. Does it take too many steps to make the build? Write the makefile. Nobody does usability tests? Do your own hallway usability tests on the mailroom folks with a piece of paper or a VB prototype.

Strategy 2 Harness the Power of Viral Marketing

Many of the Joel Test strategies can be implemented by a single person on an uncooperative team. Some of them, if done well, will spread to the rest of the team.

For example, suppose nobody on your team can be persuaded to use a bug database. Don’t let it bother you. Just keep your own. Enter bugs that you find in your own code. If you find a bug that somebody else really should fix, assign the bug to them using the bug database. If you have good bug tracking software, this will send them an email. But now, you can keep sending them emails if they don’t fix the bug. Eventually, they’ll see the value of bug tracking and start to use the system as it was intended. If the QA team refuses to input bugs to the bug tracking system, simply refuse to listen to bug reports through any other channel. About the three-thousdandth time that you say to people, “listen, I’d love to fix that, but I’m going to forget. Can you enter a bug in the system?” they’ll start using the database.

Nobody on your team wants to use source control? Create your own CVS repository, on your own hard drive if necessary. Even without cooperation, you can check your code in independently from everybody else’s. Then when they have problems that source control can solve (someone accidentally types rm * ~ instead of rm *~), they’ll come to you for help. Eventually, people will realize that they can have their own checkouts, too.

Strategy 3 Create a Pocket of Excellence

The team won’t make schedules? Or specs? Write your own. Nobody’s going to complain if you take a day or two to write a minimal spec and schedule for the work you’re about to do.

Get better people into the team. Get involved in hiring and interviewing, and recruit good candidates to join the team.

Find the people who are willing to improve and capable of it, and get them on your side. Even on poor teams, you’re likely to have some smart people who just don’t have the experience to create great code. Help them out. Set them up to learn. Read their code checkins. If they do something stupid, don’t send them a snooty email explaining what’s stupid about their checkins. That will just make them angry and defensive. Instead, innocently report the bug that you know is the result of the checkin. Let them figure out what’s causing it. When they find the bug for themselves, they’ll remember that lesson a lot better.

Strategy 4 Neutralize The Bozos

Even the best teams can have a bozo or two. The frustrating part about having bad programmers on your team is when their bad code breaks your good code, or good programmers have to spend time cleaning up after the bad programmers.

As a grunt, your goal is damage-minimization, a.k.a. containment. At some point, one of these geniuses will spend two weeks writing a bit of code that is so unbelievably bad that it can never work. You’re tempted to spend the fifteen minutes that it takes to rewrite the thing correctly from scratch. Resist the temptation. You’ve got a perfect opportunity to neutralize this moron for several months. Just keep reporting bugs against their code. They will have no choice but to keep slogging away at it for months until you can’t find any more bugs. Those are months in which they can’t do any damage anywhere else.

Strategy 5 Get Away From Interruptions

All happy work environments are alike (private offices, quiet working conditions, excellent tools, few interruptions and even fewer large meetings). All unhappy work environments are unhappy in their own way.

The bad news is that changing the working environment is almost impossible in virtually any company. Long term leases may mean that even the CEO can’t do anything about it. That’s why so few software developers get private offices. This hurts their companies in at least two ways. First, it makes it harder to recruit top notch developers, who will prefer the firm that gives them cushier conditions (all else being equal). Second, the level of interruptions can dramatically reduce the productivity of developers, who find it impossible to get into the zone and stay in it for any length of time.

Look for ways to get out of this environment. Take a laptop to the company cafeteria, where there are lots of tables that are empty most of the day (and nobody can find you). Book a conference room for the whole day and write code there, and make it clear through the preponderance of checkins just how much more work you get done when you’re in a room by yourself. The next time there’s a crunch on and your manager asks you what you need to Get This Done By Tomorrow, you know what to say. They’ll find you an office for the day. And pretty soon they’ll start wondering what they can do to keep that productive thing going year round.

Come into work late and leave late. Those hours after the rest of the company goes home can be the most productive. Or, if you’re on a team of developers who regularly come in late, get into work at 9 am. You’ll do more work in the two hours before other people come in and start bothering you than you do in the rest of the day.

Don’t keep your email or IM client running. Check your email every hour, if you want, but don’t keep it running.

Strategy 6 Become Invaluable

None of these strategies work if you’re not really an excellent contributor. If you don’t write good code, and lots of it, you’re just going to be resented for messing around with bug databases when you “should be” writing code. There’s nothing more deadly to your career than having a reputation of being so concerned with process that you don’t accomplish anything.

Once, when I started a new job as a grunt programmer at a new company, I discovered that the company was running somewhere around 2 on the Joel Test, and I was determined to fix it. But I also knew that making a good first impression was crucial. So I allocated the first seven hours of every day to just writing code, as was expected of me. There’s nothing like a flurry of checkins to make you look good to the rest of the development team. But I reserved another hour every afternoon before going home to improving the process. I used that time to fix things that made it hard to debug our product. I set up a daily build and a bug database. I fixed all the longstanding annoyances that made development difficult. I wrote specs for the work that I was doing during the day. I wrote a document explaining step-by-step how to create a development machine from scratch. I thoroughly documented an important internal language which had been undocumented. Slowly, the process got better and better. Nobody but me (and my team, when I was put in charge of one) ever did schedules or specs, but other than that we hit about 10 on the Joel Test.

You can make things better, even when you’re not in charge, but you have to be Caesar’s Wife: above suspicion. Otherwise you’ll make enemies as you go along.

Any other ideas?

2001/12/25

This site is supposed to be about software management. But sometimes you don’t have the power to create change in your organization by executive fiat. Obviously, if you’re just a grunt programmer at the bottom of the totem pole, you can’t exactly order people to start creating schedules or bug databases. And in fact even if you’re a manager, you’ve probably discovered that managing developers is a lot like herding cats, only not as fun. Merely saying “make it so” doesn’t make it so.

Getting Things Done When You’re Only a Grunt

WhatCounts Replaces Mailman

I used to use mailman to send the notification email to the 7568 subscribers who signed up. It had some problems. The biggest one was that every email that went out had to be exactly the same, and there was no way to include a recipient’s email address in the text of the outgoing message. This made it a pain to unsubscribe people who didn’t quite know why they were subscribed (usually they had an old email address forwarding to their current address). In fact I’m embarassed to admit that under the old system the only way to unsubscribe people was for me to go through all the unsubscribe messages and remove people manually. Why I put up with this for so long is completely beyond me.

WhatCountsThanks to David Geller at WhatCounts, I have a new system to manage the notification email. Every outgoing message will automatically have a custom return address on the WhatCounts server and a custom link you can click to unsubscribe. I hope this will make list management, finally, a totally painless process. The only problem with the new system is that if you receive one of my notifications and reply to it, I never see the reply. WhatCounts will assume it’s a bounce or an unsubscribe request and deal with it appropriately. If you want to contact me you have to send email, rather than just replying to the message.